// Copyright Epic Games, Inc. All Rights Reserved.
 
using UnrealBuildTool;
using System.Collections.Generic;
 
public class LyraClientTarget : TargetRules
{
	public LyraClientTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Client;                    // 指定为目标类型为客户端
		DefaultBuildSettings = BuildSettingsVersion.V2;  // 使用版本2的构建设置
		IncludeOrderVersion = EngineIncludeOrderVersion.Latest;  // 使用最新的include顺序
 
		ExtraModuleNames.AddRange(new string[] { "LyraGame" });  // 添加LyraGame模块
 
		LyraGameTarget.ApplySharedLyraTargetSettings(this);  // 应用共享的Lyra目标设置
	}
}